November 5, 2018

8:30-3:30 (lunch provided)

Choose one of these exciting, full-day, hands-on workshops on November 5 to start off the conference.

Leading Teachers From Monday to Someday with Tom Daccord

In successful tech-integration programs, conversations about great teaching center on the technology as an effective learning platform. Schools that share a common vision for learning, extensive support for teachers, and a willingness to learn from others are much more likely to reap the benefits of technology integration.

Moreover, successful leaders recognize that effective tech integration is as much about attitude as aptitude and they encourage and support innovation and risk-taking. These leaders also understand that teachers often instinctively view devices as “productivity” tools to do what they’ve always done, so they demonstrate and communicate how teaching and learning can be enhanced. Though thoughtful integration of learning technologies requires reflecting on pedagogy, curriculum, and teacher practice (Someday), many teachers need small chunks or stepping stones (Mondays) to gain experience and confidence, and leaders leverage Monday-Someday connections. Even so, many teachers are reluctant to take risks or say they don’t have the time to do so. Additionally, negative staff members with strong personalities may intimidate some innovative and risk-taking teachers. Therefore, it’s essential that leaders take away negative power and combat stagnation. Fortunately there are many ways to do so.

Join us and explore how innovative leaders in the U.S., Canada, and other countries think beyond a device or platform and promote conscientious innovation with learning technologies. We will examine common traits of innovative school technology leadership: 1) the power of vision and mission 2) planning for learning, not technology, 3) a “backward-design” alignment of mission with instruction, 4) empowering classroom innovation both formally and informally, 5) structured support for developing institutional capacity, and 6) blended professional development opportunities for teachers. We will also look at best practices for dealing with reluctant and negative teachers or administrators and for tackling the omnipresent “I don’t have time to use technology” quandary. Workshop content is drawn not only from experiences at hundreds of school and thousands of educators, but also from notable researchers such as Linda Darling-Hammond, Robert Marzano, Grant Wiggins, Richard Dufour, Scott McLeod, Larry Cuban, Dan Lortie, Peter Senge, and others. In all, participants will walk away with a vision, a mission, a clear pedagogical framework, and a set of practices for transforming learning spaces to better meet the demands of an increasingly connected and cognitively demanding world.

Elementary iPads with Avra Robinson

From recording reading fluency, to developing communication skills, to demonstrating problem solving, iPads can be used in a myriad of ways in the elementary and middle school classroom. This workshop will focus specifically on iPad innovation at the K-8 level, as we will explore apps and strategies specific to younger learners that empower them as creators of their own learning artifacts. With “purposeful play” as the objective for this workshop, participants will be immersed in a hands-on learning environment designed to help them experience the possibilities when they put the power of iPads in their students’ hands. Whether you are new to iPads or looking for new inspiration, this workshop is a perfect way to uncover a new realm of possibility for your students.

Playful Practice: Developing Games and Simulations for Teacher Learning with the MIT Teaching Systems Lab

Join Justin Reich, Dan Roy, and Libby Falck from the MIT Teaching System Lab. Play and practice are powerful tools for learning, for both teachers and students. At the MIT Teaching Systems Lab, we research and develop new approaches to professional development based on games and simulations. In this workshop, we will play a variety of teacher learning games, from BalderMath to MetaRubric, and then develop prototypes for new playful learning experiences that you can take back to PD sessions at your own school.

Design Thinking & Making with Greg Kulowiec

While we cannot predict what the future looks like, we do know that innovation and creativity are skills that our students need and Design Thinking has emerged as a proven framework for helping people develop a creative problem-solving mindset. The Design Thinking process provides an effective framework that can be implemented in classrooms to create an environment that values collaboration, research, and creativity. This process ultimately helps facilitate the process of carefully identifying a problem, and proposing, prototyping and testing solutions. The foundation of Design Thinking is the capacity to empathize with the end-user or intended community, so special attention will be given to thoroughly understanding all aspects of the process. Making will be addressed through various design challenges that participants will complete throughout the workshop. From analog, non-technology making to making via coding, the Design Thinking process will be used as a foundation to support Making in the classroom that has clear a clear purpose and intention.

Workshop participants will walk away with a thorough understanding of the Design Thinking model, practical application of the Design Thinking process as well as the ability to construct design challenges. Further, participants will examine the connection between Design Thinking and Making with the intention of bringing value to school MakerSpaces with the goal of moving beyond MakerSpaces and Making as an isolated location or experience outside of the curriculum.

Creative and Innovative Approaches to Google and G Suite in the Classroom with Ben Sondgeroth

G Suite for Education not only facilitates creative and collaborative learning opportunities for your students but also provides amazing tools for curating and publishing student work. In this hands-on workshop, we will explore best practices for using Google Apps on laptops and Chromebooks. From innovative uses of the core Google tools, to creating multimedia with new Chrome apps and extensions, we will explore powerful and innovative ways to empower students to demonstrate and share their learning.

Augmented, Virtual and Mixed Reality: Fostering Innovation and Engagement in EDU with Mason

For educators looking to take their technology-rich classrooms, schools, and districts to the next level, Augmented, Virtual, and Mixed Reality: Fostering Innovation and Engagement in EDU is for you. Educators will spend the day learning the why, what, and how behind the integration of AR, VR, and MR in any preK-12 classroom. Discover innovative ways to transform teaching and learning with pedagogical practices that align with the International Society for Technology in Education (ISTE) Standards and help consistently redefine students’ learning experiences.

Immersive technology is taking education by storm. Learn how to take students on virtual reality field trips, manipulate 3D objects, augment the world around them, and more. In this workshop, participants will experience first-hand the immersive capabilities of AR, VR, and MR in the classroom and begin aligning those experiences with student standards of learning to increase the rigor, relevance, and engagement. Participants will then curate tools, resources, and lesson ideas to transform the learning experiences of their students. And finally, participants will learn how to create their own immersive experiences and help foster student creativity with immersive technology.

Project Based Learning with Tom Driscoll

Project Based Learning is a teaching method in which students explore real-world problems and challenges over an extended period of time, acquiring deeper knowledge and expertise. Applicable across grade-levels and content areas, PBL has seen a resurgence in interest. Project Based Learning, paired with the ever-growing technology access available in many educational settings, offer educators unique possibilities in unit design. Intentional use of technology within the essential design elements of PBL provide students with the opportunity to demonstrate their understanding of concepts, refine 21st Century Skills, and publish to a Public Audience.

In this intensive workshop, participants will learn the essential design elements of PBL, meaningful ways to integrate technology as an integral component in student engagement and motivation, and instructional strategies to support student learning. With PBL, we will identify and align student learning goals, construct driving questions to support sustained inquiry, and maximize authenticity, in addition to offering student choice and voice through the use of technology. Participants will also explore examples of PBL, identify and create assessment frameworks for PBL, and reimagine current curriculum in order to implement Project Based Learning in their classroom.

Register for Pre Conference Workshop