November 13, 2017
Choose from either a full day of Google Certification Level 1 or 2 preparation or one (or two!) of our various half-day hands-on workshops. Come for just a morning or an afternoon of learning or for the whole day with two different workshops.
Full Day Workshops:
Google Level 1 Certification Workshop with Tom Daccord
**Please Note: Completion of the workshop does not automatically guarantee that a participant will pass the Level 1 Exam.
Google Level 2 Certification Workshop with Ben Sondgeroth
Join an exciting day of preparing for the Google Certified Educator Level 2 Exam! Over the course of this one-day workshop, you will learn how to master the Google “products” and “skills” specific to the Level 2 exam. Participants will dive into multiple approaches of leveraging GSuite, including: exploration of new learning models to help personalize the learning experience; blended learning; the flipped classroom and project based learning; collaboration and HyperDoc lesson building strategies with Google Docs; advanced data analysis, visualization and organization of information with Sheets; communication and collaboration with NEW Google Sites; utilizing Add-ons and Extensions to enhance student learning and many more!
**Please Note: This workshop is designed for participants who have intermediate experience with Google Apps for Education products and have completed the Google Certified Educator Level 1 training or exam. Completion of the workshop does not automatically guarantee that a participant will pass the Level 2 Exam.
Morning Workshops: 8:30-11:30am
Elementary iPads with Avra Robinson
VR in Edu - From Consumption to Creation with Greg Kulowiec
From the Virtual Reality Bus to Google Cardboard and everything in between, this session will explore the potential of virtual reality in the classroom. With the recent emergence of virtual reality environments in education, much of the VR content on the market for classroom use is pre-created by VR developers. However, there are VR creation platforms emerging that allow both teachers and students to capture environments and create virtual reality environments of their own. Join us as we explore the spectrum of possibilities in this emerging field and critically evaluate the potential use in the classroom. NOTE: Multiple devices will be used in the workshop to both consume and create the VR content (mobile phone, laptop & iPad). Please bring both a laptop/tablet & modern mobile phone (iOS or Android) to the workshop.
Design Thinking with Sabba Quidwai
Makerspaces encourage a hands-on approach to learning by using technology and analog materials to create and solve problems. Since design thinking is integral to the maker spaces process, we will also explore how to incorporate a design thinking approach to makerspaces including 3D printing into the design and creation of a physical product. The Design Thinking process first identifies a problem and then proposes and tests solutions, all with the needs of the end user in mind. The culmination of every Design Thinking process is a tangible product. Whether the goal is to create new lessons, activities, curriculum, or projects, it can offer a powerful lens through which both teachers and students can design new products. In this workshop, participants will take on a design challenge, work through the five phases of the process, and come out with a tangible product: a lesson or activity that they can take back to their schools after the conference.
Digital Learning Leadership with Tom Driscoll
Every school can point to certain rockstar teachers that leverage technology to take teaching and learning to the next level. But how can we move beyond these pockets of excellence and scale these transformative practices across entire schools and districts? In this session, we will explore proven strategies and key leadership moves that you and your colleagues can take right away to help make this happen. Participants will collaboratively discuss several topics including practical ways to foster innovative classroom environments, strategies to personalized professional learning, tips for evaluating and implementing emerging digital learning tools, and ways to leverage community partnerships to personalize learning experiences.
Learning Through Game Dynamics with Douglas Kiang
Afternoon Workshops: 12:30-3:30pm
Digital Portfolios - Best Practices in the Elementary Classroom with Avra Robinson
Project Based Learning with Greg Kulowiec
Project Based Learning is a teaching method in which students explore real-world problems and challenges over an extended period of time, acquiring deeper knowledge and expertise. Applicable across grade-levels and content areas, PBL has seen a resurgence in interest. Project Based Learning, paired with the ever-growing technology access available in many educational settings, offer educators unique possibilities in unit design. Intentional use of technology within the essential design elements of PBL provide students with the opportunity to demonstrate their understanding of concepts, refine 21st Century Skills, and publish to a Public Audience.
In this intensive workshop, participants will learn the essential design elements of PBL, meaningful ways to integrate technology as an integral component in student engagement and motivation, and instructional strategies to support student learning. With PBL, we will identify and align student learning goals, construct driving questions to support sustained inquiry, and maximize authenticity, in addition to offering student choice and voice through the use of technology. Participants will also explore examples of PBL, identify and create assessment frameworks for PBL, and reimagine current curriculum in order to implement Project Based Learning in their classroom.